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Archive for the ‘Chapter 1’ Category

Capt. Jean-Luc Picard on The Love Boat (DALL-E image from Vincent Casinghino)

Earlier this summer, my youngest son, a high-schooler, shared some images he had generated using recent versions of apps designed to produce images from text descriptions (including DALL-E 2 and Craiyon). He is quite well-versed in developments in the technoverse and described a variety of angles with recent developments in AI, particularly related to these uses.  In the realm of artificial image creation, mediateacher.net has discussed The Uncanny Valley and other topics; meanwhile, the generation of artificial content — from image creation to deepfakes to audio impersonation continues to get slipperier and harder to spot.

DALL·E 2022-08-25 10.53.20 - The skeksis from dark crystal as painted by Gustave MoreauIn our work related to media literacy, we constantly examine questions related to authenticity, truth, origin, authorship, and other factors of media messages. Artificially generated images, sounds, text, and other media creations that continue to emerge in the communicative landscapes of digital media will continue to present moving targets for media literacy. The magazine Wired offers the page The Artificial Intelligence Database to track articles and developments in this arena.  Recently, the article We Need to Talk about How Good A.I. is Getting by Kevin Roose appeared in the New York Times, asking questions like how good is A.I. getting at completing advanced tasks or “will it take my job?” or “what exactly is art (or other creative products) generated by programs and computers?”

I gave the info for the first image, but are there any guesses as to the second image?  Add a comment!  In a little while, I’ll divulge the info for the DALL-E image generated from my son’s prompt.

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End of moviesWhat is going to happen to the experience of going to the movies?  Over the course of the global spread Covid-19, among the areas of human behavior most affected by the pandemic have been in the venues of the performance arts and the cinema.  Already, impacts of streaming services, home viewing, and related shifts in moving image culture had been causing widespread questions about the future of the experience of moviegoing through large screens in a shared, public venue.  There have been many analyses and editorials on the challenges facing the theatrical motion picture experience, from angles related to business, technology, sociology, creative expression, and beyond.  In addition, there have been many heartfelt expressions of the value and importance of motion pictures as a vital medium of creativity and human expression, and this topic can be a fertile area of dialogue in the classroom.  One such recent piece is by columnist Ross Douthat, titled Is this the End of the Movies? (New York Times, March 27, 2022).  

us jordan peeleIn this piece, Douthat investigates this question in a lively essay that concludes with some interesting suggestions for improving the current crisis of cinematic moviegoing and the viability and importance of feature films in our culture.  Most interestingly for work related to Media Literacy Education is this recommendation: “…Second, an emphasis on making the encounter with great cinema a part of a liberal arts education… at this point, 20th-century cinema is a potential bridge backward for 21st-century young people, a connection point to the older art forms that shaped The Movies as they were. And for institutions, old or new, that care about excellence and greatness, emphasizing the best of cinema is an alternative to a frantic rush for relevance that characterizes a lot of academic pop-cultural engagement at the moment.”

HUGORelated to the work being done by Media Literacy Educators across the country, this can be seen as quite a message about the importance of our mission, a call to renewal and reinvigoration and action, and a strong point of reflection on the key role of motion picture arts as communicative vehicles to understand, articulate, and share our experiences and expressions of the world. 

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How did a character from Matt Furie’s comic Boy’s Club become one of the mega-memes to end all viral meme characters?  Yup, it’s Pepe the Frog.  Do you even know where Pepe comes from?  How he became a symbol of powerful forces of provocation and extremist alt-right political views today?  And what does its creator have to say about how this came to be and what he can do about it?

If interested, check out more info on the Sundance Award-winning documentary Feels Good Man. Director by Arthur Jones leads us on an investigation of the webverse that many of us, particularly today’s students, inhabit here and now.

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In earlier posts, mediateacher.net has featured posts that highlight lessons that can be learned from study of movies from the Star Wars franchise, particularly with Rogue One and innovative work in sound design.  Along with the superbly detailed book The Making of Star Wars: The Definitive Story Behind the Original Film by J.W. Rinzler, there is this YouTube video that explores how George Lucas arrived at his final cut of Star Wars through the work of his editors Paul Hirsch, Richard Chew, and Marcia Lucas) and which can be very eye-opening to students about the development of story and the power of the editing process (and all of the stages of movie production) in arriving at the definitive version of a film.

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In previous posts, the impact of The Uncanny Valley (or Uncatty Valleys) was discussed through a variety of examples of how CG can be used to create or alter human forms or other living creatures, along with the impact of such sights on viewers.

In recent months, there were many strong reactions to just how many uses of AI “creatures” were seen in commercials during 2019, such as during the Super Bowl.  Whether they are reflecting current fears or aspirations, or if they are being used to shape perceptions and obsessions with technology and its role in people’s lives, there is no question that how audiences are able to process and decipher digitally-created and manipulated images, particularly those of humans, is a key media question for viewers today.  And for young people, who are generally well-versed in “personal branding” and the current career choice of “influencer,” they might even wonder if those being selected to influence them are even real.

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