In previous posts, the impact of The Uncanny Valley (or Uncatty Valleys) was discussed through a variety of examples of how CG can be used to create or alter human forms or other living creatures, along with the impact of such sights on viewers.
In recent months, there were many strong reactions to just how many uses of AI “creatures” were seen in commercials during 2019, such as during the Super Bowl. Whether they are reflecting current fears or aspirations, or if they are being used to shape perceptions and obsessions with technology and its role in people’s lives, there is no question that how audiences are able to process and decipher digitally-created and manipulated images, particularly those of humans, is a key media question for viewers today. And for young people, who are generally well-versed in “personal branding” and the current career choice of “influencer,” they might even wonder if those being selected to influence them are even real.
[…] related to these uses. In the realm of artificial image creation, mediateacher.net has discussed The Uncanny Valley and other topics; meanwhile, the generation of artificial content — from image creation to […]