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Posts Tagged ‘Greg Butler’

Roma Cuaron

Recently, Calum Marsh authored an article in the New York Times titled “It’s a Visual Effects Extravaganza, but There’s Not an Explosion in Sight.” This article explores particular types of VFX effects work designed to be invisible to the viewer and the lengths of “crafting deception” in current moviemaking, using such examples as Alfonso Cuaron’s Roma and Guillermo Del Toro’s Nightmare Alley, along with CGI work done even to change actors’ performances (and that cannot be cited by name because of nondisclosure agreements). Which then begins to lead us down the thorny and barely-explored paths of AI.

1917_trailer3In earlier posts, mediateacher.net featured conversations with award-winning VFX supervisor Greg Butler, who was one of the wizards behind a groundbreaking and powerfully breathtaking example of invisible VFX: 1917Moreover, from the very beginning of motion picture history (which is particularly explored in Chapter 2 of Moving Images), we learn that the initial developments of using moving images to delight and entertain through deception began in significant part through the work of an actual magician, Georges Méliès.

The work by Méliès and other early innovators (check out the set in G.A. Smith’s The Kiss in the Tunnel or  those matte effects and dummy in The Great Train Robbery) commenced a journey in which creators of all kinds have worked to craft worlds that push the limits of what viewers can accept and believe in the worlds they experience on the screen, from backdrops to matte shots to art direction to makeup and costumes to all the myriad crafts that are used in film production and post-production.  Mary_Poppins_LARGEA particular arena in which parallels can be drawn to what is described in the article by Calum Marsh is explored in such books as The Invisible Art by Mark Cotta Vaz and Craig Barron or The Art of the Hollywood Backdrop, which investigate graphic illusions created by artists in Hollywood across many years of fabricating visuals that come to life through the power of moving images.

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far cryIn discussions of CG and visual effects on various occasions – such as ones at mediateacher.net with visual effects supervisor Greg Butler – one of the topics that regularly arises is the particular challenge of animating people.  This involves the concept of the uncanny valley – that territory whereby the closer one gets to creating an artificial human, the creepier and more repellant that version becomes (recently confirmed through research by Maya Mathur and David Reichling).  It seems to be not such a big issue for gamers (such as with Assassin’s Creed, Call of Duty, or Far Cry), but in fiction movies, the trend has been towards creating very cartoonish-looking people.  Among the most famous examples of the uncanny valley turning off viewers have been in the performance capture features of Robert Zemeckis, such as in The Polar Express and Beowulf, as well as earlier Pixar efforts such as Tin Toy (with that unintentionally gruesome baby) and Toy Story.  When reviewing the history of CG in animated features, it is interesting to track the development of animating humans as it settled into a distinctly stylized, successfully cartoonish look, such as in Ratatouille, The Incredibles, and Up.  One notable moment in CG features that struck me was with the release of the feature Monster House, in which the setting was animated in a hyper-realistic mode and while the characters were created using performance capture, the design distinctly pursued a claymation look, most visibly noticeable in the hair of the characters.

MogWhen I was watching some British holiday commercials that were highlighted by the blog Media Psychology, I chuckled at one long ad featuring the CG cat Mog (for Sainsbury’s narrated by Emma Thompson).  I wondered, “so when cats watch this, are they creeped out?  Do they experience the uncanny valley too?  And what about dogs?  Do they get a chill down their spine watching CG puppies like when we watch The Polar Express and they yell out, ‘please, just turn on Madagascar again!'”  

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AmericanSniper_MPC_VFX_04In an earlier visit with visual effects supervisor and current head of vfx at MPC Vancouver Greg Butler, he shared perspectives on the art and business of moviemaking.  At a moment when screens are flooded with summer blockbusters that are dependent on obviously CG action scenes, such as Avengers: Age of Ultron and TomorrowlandGreg Butler’s most recent project as a visual effects supervisor on American Sniper provides very interesting perspectives on one of the most important objectives of a great deal of the effects work in today’s movies: to enhance or significantly fill in visual information from what was created and captured during principal photography in ways so that it is invisible.

Here is a link to a full interview with Greg Butler about his work on American Sniper to understand the degree to which Clint Eastwood’s movie is completely dependent on CG in order to create the world of its story.  Butler had previously worked with Eastwood on the director’s period musical Jersey Boys.  You can also check out earlier discussion of invisible effects in the earlier Close-Up interview in which Greg Butler discusses his work on Amazing Grace, among other projects.

Homemade Visual Effects with Greg Butler

Homemade Visual Effects with Greg Butler

Of course, Butler has also helped to craft some of the most compelling fantastical and imaginative worlds and characters in recent years, including groundbreaking work on both The Lord of the Rings and Harry Potter series.  Discussing one point in the creation of Gollum that illustrates the attention to detail that one must show in this work, he commented, “In the CG model setup, there was an invisible sphere behind Gollum’s eyelid that meant that whenever his cornea moved, the skin would bulge out in a realistic way. This is the one time we got to use it because he was sleeping with his eyes closed, and his eyes moved as if he was having a bad dream. We were proud of the fact that we got to use this technique. These were the sort of subtle nuances we were seeking out to bring him to life. We want you to be completely in the movie.”  And that is the case whether you are conscious of the VFX being present or not — or if the filmmakers want you to know that they are present or not.

As one last comment on the “Art & Business of Moving Images” that goes back to Part 1, in our visit Butler shared perspectives that students do not often think about: the day-to-day life of working on the movie industry.  He comments, “If you’re interested in working in film, your choices in life become limited – unless you find an interesting avenue that occasionally people are able to find – you’re either going to end up living in the L.A. area, or you’re going to be a nomad… in terms of developing movies, the dealmaking is all L.A.  In terms of making movies, it’s L.A., but all around the world. You’re on a constant road show, touring band, carnival ride, living on a film set. And you have to live that.  Maybe it’s okay when you’re in your twenties, but it’s something to consider.  When it comes to post-production, visual effect, sound editing – your options open up a bit more: L.A. is still the center, but it’s broken down now, and there’s still lots of other places, like New York, London, Vancouver.  And that is continuing to evolve.  In fact, my company, MPC, is now opening up a new division in Montreal.”

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gregbutlerposteronlineJust a quick announcement that I will be leading a conversation with award-winning VFX artist Greg Butler in Suffield, Connecticut on April 26, 2014.  Greg will be sharing clips and talking about his groundbreaking career, from earlier days of apprenticeship on such films as Forrest Gump, Jurassic Park, and Starship Troopers, to his lead role in the creation of Gollum for Lord of the Rings and on to work as a supervisor of visual effects, including his nomination for the Academy Award on the final installment of Harry Potter.  If you are in the area, I would recommend checking out this evening hosted by the Suffield Public Library Foundation for a fun discussion of moviemaking (see also a classroom visit and my Close-Up interview with him).

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Orson Welles directing Too Much Johnson

Orson Welles directing Too Much Johnson

One of the most motivating and fruitful areas of inquiry for learners can be to investigate the early paths of diverse individuals as they navigate their ways into professional, creative, and adult lives.  I was very satisfied to have been able to document some compelling stories in the interviews done for Moving Imagessuch as those with Greg Butler, David Riker, and Hiro Narita.  In relation to filmmaking professionals, particularly directors, there are many books published in recent years that document perspectives about how these creators started their careers, such as Breaking In by Nicholas Jarecki, The Mind of the Modern Moviemaker by Josh Horowitz, My First Movie (1 and 2) by Stephen Lowenstein, and Moviemakers’ Master Class by Laurent Tirard.  For me, good places to start are with Doug Liman or Michel Gondry in Horowitz’s book.  And from this summer, a great early-in-the-directing-career story emerged with the discovery and restoration of Orson Welles’s film Too Much Johnson.     

Early Inspirations (photo Carl Casinghino)

Early Inspirations (photo Carl Casinghino)

The New York Times just wrapped up an excellent series in this vein: They asked a variety of creative and critical professionals about  first inspirations that may have begun them on their journey to a professional life in their artistically-oriented field of endeavor.  The series, titled First Crush, features many great short pieces, including TV critic Alessandra Stanley’s essay on the perils of keeping your children from watching television.  There is a nicely diverse selection of narratives here, and featured articles are available about television, theater, video games, dance, and more.  One of the most refreshing aspects of the article “Remembering the Spark that Ignited a Creative Fire” is that the people interviewed here are not famous celebrities (at least to our students); they are professionals who have found fulfillment and success in a career of their choice.  Of particular note for media literacy are the pieces by Katie Chironis (a game designer for Microsoft Studios) and actor Evan Handler.    

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